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Messages - Rhovandir

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1
Epic Builds / Re: Ocean City Project (ongoing)
« on: May 13, 2020, 12:13:13 PM »
as promised:


2
Epic Builds / Re: Ocean City
« on: May 11, 2020, 12:46:40 AM »
This is what it looks like atm


currently working on a 3D Render, gonna let that run over night tho

3
Epic Builds / Ocean City Project (ongoing)
« on: May 11, 2020, 12:44:28 AM »
as some of you know I've recently started doing work on my ocean city project again, so i thought i would share whats been done so far. still has long ways to go till its finished, updates will be posted in here.

the original idea was to build a parameter around a guardian farm disguised as a temple and fill it with a run down medieval themed city, now its evolved into more of a medieval/vikings/eastern mix. Stil not final, depends on how I'm feeling at the time of building the houses...

everything starts with a good plan, and since i thought it would be easier to bring it to Minecraft i draw up mine in paint on a 1:1 scale.


just recently, after like a 1 year break, i re-watched an old Hermitcraft video which inspired me to add this the plan. Originally i wanted to build it flat at build height, but, thinking it would look better at an angle, i ankert the outer points to the seawall and went at 45? upwards


not long after the Center temple was build:

and since i switched to Fabric you get to enjoy a pic with Shaders ;)

4
Approved Client Modifications / Distance ~ Approved
« on: March 22, 2020, 01:05:22 PM »
Name of the mod: Distance

Url about it: https://www.curseforge.com/minecraft/mc-mods/distance

Why do you think it should be allowed: just a simple distance measuring mod. Right click sets point A, Ctrl+Right click sets point B.
                                                         I've used it in SP before and its just super handy when it comes to big projects.

5
Shulker Tooltip
This mod isn't updated to 1.14.4 yet, so it wouldn't work on the server. I'm assuming it actually uses the Rift modloader (the mod author didn't bother to give any install instructions). I would highly recommend checking out Minihud instead, which is approved. Minihud has the shulker box viewing feature built-in.


there is a fabric version, just has a different name, u can find it  here: https://www.curseforge.com/minecraft/mc-mods/shulkerboxtooltip

6
Approved Client Modifications / OptiFabric ~ Approved
« on: August 10, 2019, 10:38:44 PM »
Name of the mod:OptiFabric

Url about it: https://www.curseforge.com/minecraft/mc-mods/optifabric

Why do you think it should be allowed: simply allows the use of optifine together with the fabric modloader/api (since forge hasnt updated yet)

7
Approved Client Modifications / Block Meter ~ Approved
« on: August 10, 2019, 10:34:12 PM »
Name of the mod: Block Meter

Url about it: https://www.curseforge.com/minecraft/mc-mods/block-meter

Why do you think it should be allowed: simply adds a client side way to measure distances in the world. would be a great help in building anything, be it farms, houses or massive projects.
                                                         so it doesnt give any advantage in gameplay besides not having to count block for block over how ever far u have to go

works by tracking client side click events afaik

8
Holiday Festivities / Re: Sentinelcraft New Year's Lottery of 2018!
« on: December 29, 2018, 04:42:29 PM »
Username: Rhovandir
Ticket(s): 105 / 134
Your New Year's resolution: finish atlantis

9
SentinelCraft Art / Re: Customized Faithfull
« on: November 02, 2018, 11:49:35 AM »
Updated textures and formats to 1.13, still a bit to go on the qol stuff, will keep u guys updated

10
Bug Reports / Re: 1.13 - bug reports!
« on: October 29, 2018, 03:16:40 PM »
cant put anything into trade signs anymore, just says there is nothing to trade, not even if i make a new sign...

11
Approved Client Modifications / Shulkerbox viewer mod ~Approved
« on: October 07, 2018, 12:19:12 PM »
Name of the mod: Shulkerboxviewer

Url about it: https://www.curseforge.com/minecraft/mc-mods/shulkerboxviewer

Why do you think it should be allowed: you can already see the contents of shulkerboxes in the nbt/id pop-up if you have extented id's enabled,this just displayes it in a more user friendly fashion. so u dont have to place them down just to look into them and see that you grabbed the wrong box


12
okey, nice (kind of :/? ) thx for the quick answer ^^

13
done did the thing.

one question tho, will enderchest be affected as well or is stuff disapearing from them a differents plugin bug?

14
Bug Reports / Re: /chest no longer existing
« on: October 12, 2017, 09:33:09 AM »
just tried that, didnt make a difference for me, still got the same empty chest

15
Bug Reports / Re: /chest no longer existing
« on: October 08, 2017, 10:45:35 AM »
mines gone as well... i had all my backup tools in there together will a whole load of other stuff...

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