Changes in Employment!
We have had a great first week and seeing people take to the jobs plugin instead of a server shop has been great to see. When we implemented jobs we knew we would have needed to change values overtime to make jobs balanced so each job was roughly equally as good. This is the first of many different patches we will be making to jobs over time. We are not only looking at reducing effectiveness of some job actions but also improving some job actions to make them more competitive.
Explorer:
This was a novel job but one we think is way too lucrative now. These are the following changes we have made to the job:
• Exploring:
o First in chunk 12 -> 6
o Second in chunk 6 -> 3
o Third in chunk 3 -> 1.5
• Flowers:
o Breaking and picking up flowers as gone from 1 -> 1.2
Enchanter:
o Leather amour per enchantment (any level) 10 -> 50
o Iron tools per enchantment (any level) 5 -> 25
o Chain armour per enchantment (any level) 30 -> 100
o Gold armour and tools per enchantment (any level) 8 -> 40
o Diamond armour and tools per enchantment (any level) 20 -> 100
o Netherite armour and tools now added at 200. Additional income based on enchantment gained.
o Level 1 to 4 enchantments:
- Level 1: 2 -> 10
- Level 2: 5 -> 15
- Level 3: 10 -> 25
- Level 4: 20 -> 75
o Level 1 to 3 enchantments:
- Level 1: 5 -> 15
- Level 2: 10 -> 25
- Level 3: 20 -> 75
o Level 1 to 2 enchantments:
- Level 1: 5 -> 15
- Level 2: 10 -> 75
o Standalone enchantments: 20 -> 75
• Merchant
- Added some missing trades (Colored blocks and banners).
Informations
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